
Social Sleuth (Prototype)
Want to try practicing your werewolf skills? Social Sleuth is a social deduction practice game which uses werewolf terms, but can be applied to any general social deduction scenario. In each level, you are dropped into the last day/night of a social deduction game. Time to practice your lying and deduction skills with these common social deduction ending scenarios.
Characters from upcoming game "POPULARITY CONTEST".
HOW TO PLAY:
- Role Claim - claim a role, you can lie or tell the truth!
- Sus Out - cast suspicion onto a character of choice. Be careful, this might affect how character perceive you!
- Vote - vote for who you want to eliminate! This will end the level and you will either win or lose depending on who voted for who.
ROLES FEATURED/MENTIONED:
- Werewolf
- TEAM: EVIL
- Description: A baddie. Werewolves choose someone to kill at night.
- Villager
- TEAM: GOOD
- Description: A normal village with no powers, nothing to see here!
- Doctor
- TEAM: GOOD
- Description: Can protect a player from being killed by werewolves during the night. Doctors can protect themselves. They cannot pick the same person to protect twice in a row.
- Cursed
- TEAM: GOOD.... for now.
- Description: A normal villager but if werewolves target them at night, they will be converted into a werewolf instead of dying.
- Prince
- TEAM: GOOD
- Description: A normal villager but if they are eliminated during the day, their role is revealed and they stay alive.
This version is a prototype! Full version will include more options (Form Alliance, Cover, Catch Lie, etc.), cleaner UI, new original characters, original music, a tutorial / easier learning process, a note taker, more unlockable levels, day/night cycles, and more achievements!
Music - Master Disorder by Kevin MacLeod
| Updated | 18 days ago |
| Published | 19 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Publisher | |
| Author | ScrythaDev |
| Genre | Strategy |
| Made with | Unity |
| Tags | Detective, Mystery, No AI, Singleplayer, social-deduction |
| Average session | A few seconds |
| Languages | English |




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